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Old Feb 25, 2007, 03:08 AM // 03:08   #1
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This is part 1 of a 6 part series, where I'm attempting to create a new portfolio of base classes.

When discussing additional races, Arenanet stated they would most likely have their own set of base classes, independent & apart from the existing classes in Guild Wars. (Of course -> as it would require about 350 new armor arts, and countless other small things)

So the idea here is to create a new set of classes, which are different enough from the existing classes, while still able to maintain existing requirements for groups and strategy.

Charr Character Class: The Reaver
  • There is no room for formality, style or decorum in the grit of true battle. Reavers wield the largest weapons they can hold, and when the enemy draws blood, they use that blood as a strength.

    Reavers are a melee class, with many parallels to Warriors and Necromancers. The Reaver is a tank, with a primary attribute that enhances their life (Which makes up for only moderate armor), and use sacrifice skills to fuel their battle prowess. Because of their high life and the nature of their weapons, they become a relentless foe.

Skill/Boss Color:
  • Bright red with steel

Followed God/ess/s:
  • The Charr follow their ancient and primal gods, the Titans.

Health and Energy:
  • Maximum Health 480, enhanced by their primary attribute.
  • Maximum Energy 30
  • 3 pips of energy.

Armor:
  • Maximum: AL 75
  • Armor Appearance: Often bloodstained plate mail, with tattered cloth and trophies attached.
  • Other: protection. Think along the lines of Gladiator Armor.
  • Armor Types:
    • Riven Mail: Armor +10 while bleeding.
    • Destroyer Mail: Armor +5 for each: (Health below 80, 60, 40, 20%)
    • Slayer Mail: Health +X
    • Champion Mail: Health +Y%
    • Rune Mail: Armor -5, +10% bonus from healing.

Weapons:
  • Blade: These massive cutting weapons deal a maximum of 24-30 damage. Two handed much like the scythe or hammer (With the same attack rate), the Blade is unique because it has about 150% of the range of standard melee attacks.
  • Chain: The second of the Reaver's weapons, the Chain takes the form of a heavy chain carried in both hands, often (but not always) with implements dangling from the end. The chain is unique because, like with the Blade, the Chain can strike enemies where other weapons would fail.
    The Chain deals 18-28 damage, but one does not have to stop moving to swing with one. (There is twice the usual delay between such attacks, though).

Attributes:
  • Forbearance (Primary Attribute) - Forbearance increases your maximum life by just over 8% with each point invested in it. Skills in Forbearance often sacrifice life, by set amounts (you lose X life) or percentages, offering damage, mobility and brutal attacks in exchange.
  • Blade - This attribute is composed largely of attack skills (and related stances). Blades are heavy, often irregular two handed cutting weapons. Blade skills form a balance of offense and defense, and have additional effects depending on your opponent's life totals.
  • Chain - This attribute is composed largely of attack skills. The Chain is a heavy length of chain that is swung to damage and bind the enemy. Chain skills are divided between heavy damage, controlling enemy movement/positioning and debilitating foes.
  • ?

Special Features
  • Two weapon types that bring in new dynamics for play
  • Attack skills that deal % damage.
  • A number of Chain skills have a strong effect on battlefield positioning, pulling or throwing foes.

Skill Listing:

Forbearance
  • Pounce - 5-0-8
    Stance. For 2...6 seconds, you lose 25 health each second you move, but you move 33% faster. If you strike a foe who is moving faster than normal, you knock that foe a short distance away. This stance ends when you attack.
    .
  • Catch Blade - 5-.25-20
    Skill. If target foe is attacking, that foe is interrupted and you begin bleeding for 15 seconds. For 1...5 seconds, you and that foe may not attack as long as you are adjacent to one another.
    .
  • Cry Havoc - 10-2-30
    Skill. Sacrifice 20% life or 100 life, whichever is less. When you next attack, you deal no damage, but for every 3 damage you would have done, target opponent loses 1...3% of their remaining life instead.
    .
  • Bloodthirst - 5-0-20
    Stance. For 5 seconds, you gain 1...3 life for every 5 damage you inflict with an attack.
    .
  • Reckless Abandon - 5-0-3
    Stance. For 5 seconds, you attack 25% faster. The first time you take damage after entering this stance, you take triple damage.
    .
  • Viciousness - 10-1-15
    Skill. For 10 seconds, For every 1 life you steal, you gain 0...3 life.
Blade
  • Cross Chop - 5-0-8
    Elite Blade Attack. When you next attack, you attack target foe twice.
    .
  • Cut Down - 5-.25-10
    Blade Attack. You perform a spinning attack, striking all adjacent foes for +3…7 damage. If there is only one adjacent foe, you strike that foe for +6…20 damage.
    .
  • Guillotine Chop - 10-.25-7
    Blade Attack. If this attack hits, You deal +1…30 damage. If target foe has less than 45…200 maximum health, you deal an additional +1…45 damage.
    .
  • Slayer’s Hew - 15-1-20
    Blade Attack. If this attack hits, you deal no damage but target foe loses 9% of his life. The struck foe is inflicted with a deep wound, lowering his maximum life by 20% for 2…8 seconds
    .
  • Thrown Blade - 5-1-10
    Attack Skill. You throw your Blade at target foe to deal +5…17 damage if it hits. You cannot attack for 3…0 seconds. This attack has 50…100% normal skill range (maximum 100%).
    .
  • Slash Through - 10-1-20
    Blade Attack. You strike target foe for +10…34 damage. Each time Smash Through deals more than 50 damage, you get an instant attack on another adjacent enemy for 10 less damage.
Chain
  • Fling - 10-2-10
    Chain Attack. You strike target foe for +5…25 damage. That foe is knocked a short distance away.
    .
  • Snare Weapon - 5-2-12
    Chain Attack. If Snare Weapon strikes an attacking foe, it deals +1…16 damage and that foe cannot attack for 1…3 seconds.
    .
  • Whirling Chain - 5-0-20
    Stance. For 1...8 seconds, your minimum attack speed is 100% with Chain weapons.
    .
  • Lash Out - 10-1-8
    Chain Attack. You strike for +1...20 damage. Lash Out may be used while you are knocked down.
    .
  • Snare Guard - 5-1-10
    Chain Attack. Shatter Guard deals 5…20 damage. If Shatter Guard would be blocked, that foe loses one enchantment and one stance instead.
    .
  • Lasso - 15-2-20
    Skill. If target foe is not moving, that foe is struck with your chain and pulled halfway between you and his current location.

Further Work to be done.

I thought I had the class done, but in writing it out here, I realized the Forbearance attribute was remarkably similar to Strength in style, so I merged the original fourth attribute (Sacrifice) with it, but that left me without a fourth attribute.

I'm open to comments and suggestions.
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Old Feb 25, 2007, 03:58 AM // 03:58   #2
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Its not too bad. The chain is unique, and useful addition.

And is the new race a Panda?

Anyhow, for the 4th attribute, how about Execution? (Taken from Mr.G's Executioner). Would have lines of skill that take advantage of damaging and killing of enemy. Things like:

Public Beheading
This attack deal X extra damage. If this attak kill the target foe, all your party member are cure of all conditions. If this attack hits a foe casting spell, will caus Daze.

Brand of Criminal
Place a Brand of Criminal (hex) on target foe. For Duration, each time target foe take damage from you, will decrease its movement speed by 5% (Max of 75%)

and so on...
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Old Feb 25, 2007, 06:35 AM // 06:35   #3
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Not a Panda, it was the best rendition of a Charr I could do. Apparently I did the shading around the eyes a tad too strongly.

I'm not sure about Execution -> I already have a lot of skills like that in Blade (See Guillotine Chop).
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Old Feb 25, 2007, 06:49 AM // 06:49   #4
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Charrs need more teeth.. and brown hair.
But I like it as a Panda.. can I feed him some bamboo?

Anyhow.. your Blade skill are the usuall melee damage skill. Execution are not as much about dealing damage, but getting some type of benefit from hurting or kill your target. Maybe I will try to think more example skills.... but brain is working slow now...

Oh, and how will you power your skill? Energy? Adrenaline?
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Old Mar 01, 2007, 07:18 PM // 19:18   #5
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It looks very simular to a char, but char have longer snouts, as a concept art it is wonderful though.

If I was entertaining an alternate core I would say this is a good idea, but honestly, as nice as you made the concept, the idea is really a modified warrior, and we need original features, the fact that you displayed a char doesn't change the fact that your trying to make something simular to warrior. First of all, it is no tank, 75 armor is basicly the same as Assassin, Warrior armor is 80 and 20 to physical base armor, people don't really gage this correctly, but what that really is is 100 physical armor and 80 elemental armor, that is some serious physical resistance. Even at 90 overall armor, you would have less physical defense than Warrior.

This is very interesting, but not useful, some of it is unique, like the primary attribute and the chain attribute, but these are features which need to be developed in a working identity.
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Old Mar 02, 2007, 05:46 PM // 17:46   #6
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Thanks for the responses.

Bahamut -> I realize the armor is far lower than that of a warrior, however...
The primary attribute, at max rank, gives you almost twice normal health. Which ~really~ factors in.
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